Rogue Legacy (v.1.2.0b)
Год выпуска: 2013
Жанр: Инди, 2D, Экшен, Аркада, Платформер, Приключения
Разработчик / Издательство: Cellar Door Games
Платформа: PC
Версия: 1.2.0b
Тип издания: Пиратка
Язык интерфейса: Русский (Авторы перевода: Бaton, parabashka, AndruMouse, Upachko, Lord_Draconis, siemens, Oblitus, grassy, Dzirg, jaiton, sprayer / версия от 07.01.2014)
Таблэтка: Вшита (3DM SteamEmu)
Системные требования:
> ОС: Windows XP / Vista / 7
> Процессор: с тактовой частотой 2 GHz
> Оперативная память: 2 Gb
> Видеокарта: NVIDIA GeForce 8800 GTX / ATI Radeon HD 4770
> Жёсткий диск: 650 Mb свободного места
> Звуковая карта: любая совместимая с DirectX9.0c
Описание:
Rogue Legacy - это игра, в которой каждый сможет стать героем. Каждый раз, когда Вы умираете, ваши дети продолжают ваше дело. Каждый ребёнок уникален. Один может быть дальтоником, другой близоруким... Они даже могут быть карликами. Это нормально, т.к. никто не идеален, и Вы не должны быть идеальны, чтобы пройти эту игру. Но Вы должны быть чертовски хороши, потому что эта игра ужасно сложна. К счастью, после каждой смерти, на собранное золото можно улучшить ваш замок, давая вашему ребёнку больше шансов на победу. Но Вы не должны слушать меня, просто попробуйте...
Особенности игры:
• Ваши дети отомстят за вас, после вашей смерти! Даже, если они будут не совсем полноценными. Вы же всё равно будете любить своего ребёнка - дальтоника, или страдающего гигантизмом, не так ли?
• Специальный алгоритм для генерации нового замка. Каждое прохождение будет другим.
• Порядка 8 классов персонажей, со своими специальными возможностями, от которых будет зависеть ваш стиль игры.
• Тонны лута и разнообразных вещей.
• Обширное дерево скиллов.
• Новая игра+.
• Изменение персонажа при помощи рун и других плюшек.
• Поддерживается джойстик.
• Куча юмора.
• КЛОУНЫ!
changelog
Rogue Legacy v1.2.0b
Major Changes:
- Fixed critical bug where, in certain circumstances the profile selector would choose the wrong profile slot.
General Fixes:
- Fixed bug where player would be invisible when entering certain challenge rooms with stereo-blindness.
Rogue Legacy v1.2.0a
Major Changes:
- Fixed longstanding bug where, in rare occasions, the data for treasure chest placements would desync, resulting in regular chests looking like fairy chests, and some chests randomly closing and opening.
This fix will only work with new castles. Players with already corrupted maps will need to generate a new one.
General Fixes:
- Disabled map in challenge rooms.
- Fixed bug where you could dementia in challenge rooms.
- Fixed bug where compass room entrances could appear in challenge rooms.
- Fixed bug where pausing/resuming the game with Time Stop active would reactivate projectile logic.
- Fixed bug where the first phase of the last boss could get stuck on platforms.
- Fixed bug where entering the Alexander challenge room while a dwarf or giant would result in keeping those sizes after translocating.
- Fixed bug where Herodotus battle would sometimes fail to end after defeating him.
- Fixed bug where challenge rooms would appear on the game map.
- Fixed graphic bug in one of the new rooms.
Rogue Legacy v1.2.0
The following patch includes a content update along with the bug fixes and balance changes that usually accompany it.
We are also currently testing Steam cloud support (Steam only) and will be rolling it out once we're confident in its stability.
Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on slower machines.
- Added 6 new Steam achievements (Steam only).
General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.
Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.
- Following enemies have had their HP decreased slightly to make later zones slightly easier:
-- Skel Exp.
-- Knight Exp.
-- Blob Exp.
-- B&C Exp.
-- Wizards Exp (all 3)
-- Fairy Basic, Adv. and Exp.
-- Shield Knight Exp.
-- Sword Knight Exp.
-- Wolf Exp.
-- Zombie Exp.
-- Energon Exp.
-- Plant Adv. and Exp.
-- Fireball Adv. and Exp.
-- Skel ARcher Exp.
-- Portrait Adv and Exp.
-- Starburst Exp.
-- Turret Exp.
-- Horses Adv. and Exp.
-- Mimic Exp.
Rogue Legacy v1.1.0
Major Changes:
- Mac and Linux versions have been added to this release!
- Added profile select functionality. You can now choose between three save game profiles.
- Added Mac/Linux team to credits.
- Jukebox is now persistent until you switch areas (or enter a boss room).
General fixes:
- Fixed bug where disabling fire shield displayed a mana cost.
- Game now properly handles special character crashes in the hero/heroine name lists.
- Fixed room that had empty block where a chest should be.
- Alexander no longer moves in places where if you kill him, the money is lost.
- Casting Mega Damage Shield now drains your mana faster than when casting the regular spell.
- Fixed bug where player would no longer catch his own chakram or conflux projectiles.
- Fixed bug where you could get the dragon fire spell for a class other than the dragon by locking the castle.
- Fixed a few spelling mistakes in the game.
- Fixed bug where game would function oddly when the system broke standard vsync and ran faster than 60.
- Fixed bug where dungeon shader was being applied to all areas, affecting performance.
- Tweaked the glowing fairies in the Garden to reduce confusion that players could interact with them.
- Fixed bug where the backup save system wasn't kicking in properly if the map or map data got corrupted.
- Fixed bug where one of the last boss's attacks had an incorrect hitbox.
- Fixed bug where you could take damage immediately after exiting a compass room.
- Removed the delete button from the options menu and put it into the profile selector.
- Fixed bug where the Randomize Children skill in the manor had incorrect text.
- Changed E.D.S to Flexible.
- Added a more comprehensive fix for player/boss dying at the same time.
- Player now makes a sound when landing after getting hit.
- Fixed bug where you could see a bit of background during a death defy.
- Fixed bug where quitting from heir selection with a character that has vertigo would result in him/her not having it on second load.
- Fixed bug where credits were running extremely slow.
- Fixed bug where lineage screen was running extremely slow.